Skein

A line-drawing puzzle game that starts simple and gets strange.

Draw a line through matching shapes to clear them. Before long, the board fills up with delivery pieces, glass, blockers, and other obstacles.

Coming 2027

  • iOS
  • iPadOS
  • Android
  • macOS
  • Windows
  • Steam
Join the waitlistStudio
Gameplay previewEmu... WTF?!

A sped-up simulation of real turns: draw a loop, the matched shapes shake and burst, new ones drop in, and obstacles start to appear.

How it plays

Simple rules, busy boards.

Close a loop around matching shapes, watch them shatter, and new ones fall into place. After the first few boards, obstacles start to show up.

Skein gameplay loop showing an early turn.
Wide early-game Skein board with clear objectives and no tutorial overlay.
Warm-up board

The first goal is simple: draw a line, match the shapes, and watch new ones drop in.

One turnDraw, match, pop, refill.
Skein gameplay loop showing one turn, from selection to refill.
01
Draw a line
02
Matches light up
03
They pop
04
New shapes drop in
After midnightLate-game board

Later boards bring pulse cores, lanterns, deliveries, cracked glass, and blockers, and every one of them wants something.

Wide late-game Skein board with warm lantern tones and multiple objectives.
Skein gameplay loop from a late board: a route curls around a pulse core.

The skeins

Six skeins, all allegedly here to find a match.

Each skein has its own outline and movement, so you can tell them apart even when the board fills with glass, rotors, lanterns, gates, and nests.

Quiet type

Ash

Ash barely moves until it matters, then closes the deal. Gets along with frost, monoliths, and quiet zones.

Fast talker

Ember

Ember talks fast and hits the floor first, usually near pulse cores, current rails, or cracked glass, starting something.

Sharp dresser

Iris

Iris has the sharpest outline in the room and no patience for mist. Thrives around resonators, rotors, and prisms.

Slow burner

Moss

Moss sways gently and is tougher than it looks. Friends with bridge tiles and bloom cells. Not friends with nests.

Center of attention

Sun

Sun loves attention and doesn't hide it. Lantern glow, pulse orbs, and splitters bring out its best side.

Good slow dancer

Tide

Tide is round, calm, and a little smug about it. Likes long chains and keeps its cool when mirrors and gravity flips get weird.

Studio updates

No date yet. We're on it.

We'll announce a release date once we have one we can keep. Leave your email and you'll hear first, plus the occasional update on our other games.

One confirmation email now. After that, we only write when something actually happens.