A sped-up simulation of real turns: draw a loop, the matched shapes shake and burst, new ones drop in, and obstacles start to appear.
Skein
Draw a line through matching shapes to clear them. Before long, the board fills up with delivery pieces, glass, blockers, and other obstacles.
Coming 2027
A sped-up simulation of real turns: draw a loop, the matched shapes shake and burst, new ones drop in, and obstacles start to appear.


The first goal is simple: draw a line, match the shapes, and watch new ones drop in.

Later boards bring pulse cores, lanterns, deliveries, cracked glass, and blockers, and every one of them wants something.


The skeins
Each skein has its own outline and movement, so you can tell them apart even when the board fills with glass, rotors, lanterns, gates, and nests.
Ash barely moves until it matters, then closes the deal. Gets along with frost, monoliths, and quiet zones.
Ember talks fast and hits the floor first, usually near pulse cores, current rails, or cracked glass, starting something.
Iris has the sharpest outline in the room and no patience for mist. Thrives around resonators, rotors, and prisms.
Moss sways gently and is tougher than it looks. Friends with bridge tiles and bloom cells. Not friends with nests.
Sun loves attention and doesn't hide it. Lantern glow, pulse orbs, and splitters bring out its best side.
Tide is round, calm, and a little smug about it. Likes long chains and keeps its cool when mirrors and gravity flips get weird.
Studio updates
We'll announce a release date once we have one we can keep. Leave your email and you'll hear first, plus the occasional update on our other games.