
First Bloom
Act IThe first garden teaches you how to fly. There's plenty of room, the enemies are slow, and your first upgrade sets the direction for the rest of the run.
Starfall Sentinels
The Drift is back, and it's attacking the Lumen Seeds. You fly the Astra Skiff: dodge, dash, shoot, and pick upgrades between fights. Survive all ten acts and the run starts over, a little harder each time.
An arcade roguelite for your phone or your TV. Bosses show up across each act instead of waiting at the end, routes branch, and every run asks for a different loadout.
Coming 2027

Ten acts
Each act is a garden with about fifty stops on a branching route. Here are three of them.

The first garden teaches you how to fly. There's plenty of room, the enemies are slow, and your first upgrade sets the direction for the rest of the run.

By the middle of the run, space gets tight. Pieces of the boss appear across several stops instead of waiting at the end, so the pressure stays on. Enemies start to adapt to the route you picked.

Clear all ten gardens and the run loops back to the start. Enemies are faster, waves are bigger, and the patterns you learned come at you quicker. There's no final ending, just the next loop.
+ 7
more gardens, including Lumen Reef, Skein Drift, Burnglass Hold, Mirrored Tide, and Pale Frontier.
Each one gives the Drift new tricks.
One run
Four screenshots from one run: combat, the route map, your weapons, and the stats at the end.
Move with one thumb and fire with the other. Dash through gaps and save your Special for when you're cornered. The Skiff is quick enough that a near miss feels like your choice, not luck.

The route branches in every act. A harder path gives you better upgrades. An easier one gives you room to breathe. By act four, your Skiff is built the way you chose.

Pulse Needle, Phase Coil, and Mirror Lance each fire differently. Specials recharge fast enough to use often, but not so fast that you can waste them. It pays to watch for the next wave.

At the end of a run you see stats for every weapon, act, and garden you cleared. If you nearly made it, you'll see where it went wrong.

Studio updates
We'll announce a release date once we have one we can keep. Leave your email and you'll hear first, plus the occasional update on our other games.