Starfall Sentinels

A space shooter with no final level.

The Drift is back, and it's attacking the Lumen Seeds. You fly the Astra Skiff: dodge, dash, shoot, and pick upgrades between fights. Survive all ten acts and the run starts over, a little harder each time.

An arcade roguelite for your phone or your TV. Bosses show up across each act instead of waiting at the end, routes branch, and every run asks for a different loadout.

Coming 2027

  • iOS
  • iPadOS
  • Apple TV
  • Android
  • Google TV
  • Fire TV
  • Amazon Fire
  • macOS
  • Windows
  • Steam
Starfall Sentinels app icon
Starfall SentinelsComing 2027

Ten acts

Three of the ten gardens.

Each act is a garden with about fifty stops on a branching route. Here are three of them.

First Bloom — gameplay still from Starfall Sentinels

First Bloom

Act I

The first garden teaches you how to fly. There's plenty of room, the enemies are slow, and your first upgrade sets the direction for the rest of the run.

Echo Vein — gameplay still from Starfall Sentinels

Echo Vein

Act III

By the middle of the run, space gets tight. Pieces of the boss appear across several stops instead of waiting at the end, so the pressure stays on. Enemies start to adapt to the route you picked.

Vigil's Edge — gameplay still from Starfall Sentinels

Vigil's Edge

Act X

Clear all ten gardens and the run loops back to the start. Enemies are faster, waves are bigger, and the patterns you learned come at you quicker. There's no final ending, just the next loop.

+ 7

more gardens, including Lumen Reef, Skein Drift, Burnglass Hold, Mirrored Tide, and Pale Frontier.

And seven more

Acts II · IV–IX

Each one gives the Drift new tricks.

One run

What playing looks like.

Four screenshots from one run: combat, the route map, your weapons, and the stats at the end.

Studio updates

No date yet. We're on it.

We'll announce a release date once we have one we can keep. Leave your email and you'll hear first, plus the occasional update on our other games.

One confirmation email now. After that, we only write when something actually happens.